Investigation and Enemy Base Assualt Planning.

You know, I really need to plan out this endgame better-anyways.

We have two investigation teams currently-the 'beat criminals up' team and the 'investigate the origin of Reyvateils' team. I'll start a log for the second tomorrow, but I'm unsure how the first group wants to proceed with their investigations, interrogations and accounting. Follow the money, and all that jazz.

Once one or both teams make a determination on where we're going next, by finding the Reyvateil factory, we'll need to put together an assault team to breach and clear the complex, arrest the ringleaders, and restrain Mir from starting a second Reyvateil revolution and slaughtering the humans. Another team will provide cover, to prevent any enemy forces from relieving their leaders inside the factory. Compromised forces of the local military might also attempt to engage at this stage, so all contacts should be treated with due caution. Medical and support staff should remain on standby, to evacuate any recovered Reyvateils or prisoners.

Sign up for what group you want to be in now-I expect them to fill quickly.

Slasher Flick

I am sending out the call for some people to involve in a fairly silly little plot I came up with with Eeks. Basic idea is a parody of shitty teen slasher movies about serial killers. In this plot, a bunch of CO agents get together to split the cost of renting a resort home on a tropical island in the south pacific of some otherwise uninhabited version of Earth (It was put there by some rich senior councilor from the outer rim years ago. He lost most of his money and had to start renting out his vacation home.).

The first night or two goes by normally. Beaches, bonfires, truth or dare, booze, secret makeouts, and other such activities can be expected.

After that things go wrong when everyone finds out that there is a tribe of crazy demon worshipping cultists who like to sacrifice stupid tourists to summon monsters. Various horror movie tropes start appearing like ominous warning from the butler, people going missing, and such (I don't know I don't actually watch a lot of these movies.).

After THAT the cultists realize that they don't have a group of dumb teenagers, they have the main and supporting characters from a bunch of TV shows and video games who have access to terrifying powers and years of intense martial training. Jokes about virgin sacrifices are made during this bit.

The PCs proceed to beat the ever living tar out of the cultists, who end up running in fear from such a bunch of unreasonable people. The rest of the vacation is enjoyed in peace.

I'm cautiously limiting this plot to...let's say 8 people. Preferably roughly the same number of men and women, but with our character loadout that may be difficult so we'll take what we can get.

Some drops

I think it's fairly obvious at this point that my activity level here has not exactly been top notch. But I'm at the same time not ENTIRELY ready to bail just yet; it's hard to leave something you've been in from the beginning, after all. I AM, however, going to trim my load considerably here. Ran and Phoenix are both sticking around, but consider Nier, Li, Raz, and Guybrush all dropped.

I'll try to be around a bit more with the remaining characters, though! Sorry about this.

Planning-AIM Log

The tentative title for our magical crime raid is going to be Kowloon assault. A certain Time-space administrative organization will be called in to deal with a sudden and violent criminal retaliation against police forces on an Administrated World. Due to certain abnormalities in the report, we're also sending a team in, under Enforcer Vivio. For obvious reasons, this team cannot be seen by the TSAB or local authorities-we don't want anyone to know that we're stepping on their toes without the proper paperwork.

So, let's get a timetable set up for this, and see who's going in.